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Advanced [show]


Diggory Acton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is still thick. He has hazel eyes.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: The child of a Animal Trainer, who enjoyed hunting, Diggory was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Nature, Guardian. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Acton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)16 (+3) 7 (-2)10 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2800 sp.


Social Check DCs


William Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears many layers of old clothing at all times. He has a hunchback. He wears a Stetson hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

William Rutherford, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His brown hair is lengthy. He has gleaming, smiling amber eyes.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Slave Trader, but he got bored and became a Navigator. He has drifted from career to career and currently works as a Navigator.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Trey Graeme, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wellington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He receives visions of the future at random moments

History: He was born in the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Gifted. Bonds: Enemies, Immigrant, Nature. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

William Wellington, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of luck on his torso. He has wavy golden hair. He has a dull look in his blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Joker, Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Don Pickering, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Religion +4, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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