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NPC Generator

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Advanced [show]


Rolf Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Map Maker does. He has black hair. His eyes are a pleasant hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Optimist. Flaws: Insane. Bonds: Job, Mentor, Has a crush. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Rolf Braxton, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 6 (-2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 11000 cp. Brown-green garnet (80 gp). Rose (30 gp).


Social Check DCs


Odo Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down, and he perpetually has his glaive ready. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Persistence. Flaws: Sensitive, Fearful. Bonds: Nature. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Odo Appleton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky brown painted plate armor. He is tall, broad shouldered and powerfully built. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Junk Dealer profession.

History: He got into the Engraver business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor.

Ideals: Persistence. Bonds: Job, Mentor, Adventurer. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Theobald Bentham, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Chad Read, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a grey scarf. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Chad Read, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). 1 Minor magic item.


Social Check DCs


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a black and yellow robe with the hood down. His red hair is lengthy and is close to two feet long. He has amber eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has all his life been fascinated with singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Poor, Family. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Langdon, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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