Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. This hazel eyed southerner is not easily forgotten.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Artistic, Opinionated. Bonds: Rich, Job, Adventurer, Slave. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Fiery yellow corundum (1100 gp). Deep blue spinel (800 gp). Brown-green garnet (90 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.
Tim Barney, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy black suit and is in decent physical shape. His brown hair is slicked back into a classic pompadour. He has gray eyes.
Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Tim was born with his father's beautiful face. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Gomory Asheton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Flaws: Sensitive, Insane. Bonds: Immigrant, Nature, Adventurer. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).
Heward Merton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a white suit, black shirt, and violet tie. He keeps his silver hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Barber business at a young age. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Barber job and began his own company from there.
Motivation: He wants revenge against brigands; and he's in love
Flaws: Fearful, Ugly. Bonds: Job, Enemies, Has a crush. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. Eye agate (15 gp). Jade (120 gp). Pink pearl (120 gp).
Hunter Thorpe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Secretive. Bonds: Military, Has a crush. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1 Masterwork Common Melee.
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