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NPC Generator

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Advanced [show]


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Gerald Acton, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Don Merton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears tattered old clothes. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Don Merton, Male Human Expert 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Lewis Oakes, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of daggers on his belt, each one with a amber on the hilt. His brown hair is braided into rings. His eyes are amber and beady.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Lewis has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Secretive, Disease. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Lewis Oakes, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 16 (+3)5 (-3)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Wymar Vance, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He wears his chestnut hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Antagonistic, Addict. Bonds: Rich, Guardian, Job. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Wymar Vance, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)16 (+3) 18 (+4)17 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 14
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He takes great joy in being the best Fortune-teller in town.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Atherton, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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