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Advanced [show]


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Attractive, Religious. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Gunter Eastoft, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Clapham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems, marred by chocolates. His chestnut hair is knotted and matted. His face is scarred and worn.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Shoemaker profession.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up flail and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Depressed. Bonds: Rich, Job, Family, Nature. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Clapham, Male Human Warrior 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Deep green spinel (150 gp). Onyx (80 gp). Jasper (80 gp).


Social Check DCs


Nicholas Windsor, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has moderate length chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, Family. Occupation: Healer

Voice: Stutters

Attributes [hide]

Nicholas Windsor, Male Human Bard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 19 (+4)15 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp.


Social Check DCs


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown broad hat and brown clothes. His blonde hair is singed and shortened. His eyes are likewise hazel.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: Born in the west to a Sailor, Clerebold learned a great deal about his father's area of expertise. Clerebold was born on a far western desert where he grew up under the tutelage of his father, an expert Sailor. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: To be a Fisher again.

Flaws: Ugly, Fearful. Bonds: Has a crush, Job, Immigrant. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Clerebold Nash, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Chalcedony (60 gp). Red garnet (150 gp).


Social Check DCs


Kyle Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His chestnut hair is knotted and matted. His ears are large.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Kyle Fawcett, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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