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NPC Generator

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Advanced [show]


Kyle Wade, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a long red beard with little hanging trinkets. His hazel eyes dart from person to person.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Insane, Racist, PTSD. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Kyle Wade, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Azurite (12 gp).


Social Check DCs


Gunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Gunter Fawcett, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3200 sp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Butcher for hire.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Military, Job. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

John Kent, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 6 (-2)11 (+0)
Skills History +5, Insight +1
Senses Passive Perception 8
Languages Common, Ignan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Thomas Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Thomas Reid, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a simple red robe with tan stripes complete with hood. His clothes are grease stained in places. His hair is red and very short. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: Born to a Beggar, his mother struggled to pay the bills. Arnold was born on a far northern forest where he grew up under the tutelage of his mother, an expert Herbalist. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Antagonistic. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Arnold Marston, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs

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