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NPC Generator

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Richard Wellington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Richard Wellington, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jade (120 gp). Red spinel (120 gp).


Social Check DCs


Thomas Winchester, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing a long, brown cloak. His skin is also unnaturally pale. His hair is auburn and curly. He has several tiny jet earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Optimist, Justice. Flaws: Ugly, Forgetful. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Thomas Winchester, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Cory Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and tan robe with the hood down. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Military. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Cory Dryden, Male Human Wizard 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 10 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His white hair has been sun bleached extensively. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Addict. Bonds: Family, Religious, Mentor. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Simon Morton, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Theobald Middleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Theobald began to lead the lost caravan. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Rich, Enemies. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Theobald Middleton, Male Human Fighter 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 120 pp. Red spinel (50 gp). White pearl (50 gp).


Social Check DCs

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