Ralf Marston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy golden hair. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets.
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 79 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Balimaar Yorke, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man is renowned for his bright black suits and hats. He wears a colorful flower in his black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in grey turtlenecks beneath a blue coat with red slacks. He has a long golden beard with little hanging trinkets. He has blue eyes.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Barber in town.
History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wishes to resurrect an old love
Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Job, In love. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: Golden circlet with four aquamarines (2000 gp). Gold dragon comb with red garnet eye (1600 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp).
Guy Asheton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His brown hair is braided into rings. He has gleaming, smiling amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean tan cloak covering his clean studded leather. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 60 pp. Zircon (40 gp).
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