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Advanced [show]


Diggory Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Diggory Springfield, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 30000 cp. Bloodstone (70 gp).


Social Check DCs


Henry Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is knotted and matted. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Henry Thorpe, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and doesn't want to be a miller and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Wymar Stanford, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 14 (+2)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Sardonyx (50 gp).


Social Check DCs


Drogo Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with deerstalker hat. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Carpenter business at a young age. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 5 years.

Motivation: He would like to get married and retire.

Flaws: Disease. Bonds: Has a crush, Job, Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Drogo Dumph, Male Human Wizard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Nature +5, Survival +7
Senses Passive Perception 14
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1000 gp. Hematite (16 gp). Blue quartz (16 gp). Deep blue spinel (400 gp).


Social Check DCs


Percival Branson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Priest uniform. With bright chestnut hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Unemployed, but he was a colossal failure. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Depressed. Bonds: Job, Religious, Family. Occupation: Priest

Voice: American accent

Attributes [hide]

Percival Branson, Male Human Rogue 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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