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NPC Generator

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Advanced [show]


Geoffrey Shipley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. He wears a feathered hat to cover his moderate length red hair. His fierce violet eyes like to dwell on things.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Enemies, Slave, Rich. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Shipley, Male Human Warrior 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 700 gp. Alexandrite (1400 gp). Rich purple corundum (1100 gp).


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Insane. Bonds: Enemies, Poor, Adventurer. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Roger Westcott, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 8 (-1)15 (+2)
Skills Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is long and unkept. He has several tiny opal earrings on each ear.

Personality: This man loves singing and to teach people singing more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.

Motivation: Money/treasure.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Tim Acton, Male Human Rogue 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His moppish chestnut hair is in a traditional bowl cut. His blue eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He was born in the west, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. Some 3 years later his spouse died after the birth of his son. Heartbroken, Kody never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Revenge; and someone believes him a fraud

Ideals: Disciplined. Bonds: Adventurer, Immigrant, In love, Enemies. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Kody Melancon, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)13 (+1) 8 (-1)14 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 200 gp. White opal (1100 gp). 1 Minor magic item.


Social Check DCs


Drogo Home, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He has moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Insane, Mundane, Disease. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Drogo Home, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 1 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 5 (-3)13 (+1) 7 (-2)15 (+2)
Skills Athletics +3, Survival +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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