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NPC Generator

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Advanced [show]


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His golden hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Richard Staurheim, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are green and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Flaws: Racist. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Gunter Gresham, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Druidic, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +2

Possessions: 200 gp. Freshwater pearl (15 gp). Lapis lazuli (15 gp). Violet garnet (400 gp).


Social Check DCs


Alexandre Kelsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His brown hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his feathered pastel hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Alexandre Kelsey, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)12 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Amber (140 gp). Rich purple corundum (400 gp). Blue star sapphire (400 gp).


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a green shirt with thin brown vertical stripes and yellow pants. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Ideals: Athletic, Justice. Bonds: Attractive, Military, Slave. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Trym Lindsay, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Stanton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Beggar, Theodoric learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Beggar soon after.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Job. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Theodoric Stanton, Male Human Commoner 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 9 (-1)7 (-2)
Skills Intimidation +1, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs

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