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Advanced [show]


Robert Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his brown hair up in a very large beehive style do. His eyes are likewise gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Joker, Philantrophist, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Robert Sheldon, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 14 (+2)6 (-2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 36000 sp. Star rose quartz (30 gp). Rhodochrosite (8 gp). White pearl (60 gp). Onyx (30 gp).


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Gerard studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Gifted. Bonds: Adventurer. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Gerard Kinsley, Male Human Barbarian 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)13 (+1) 8 (-1)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1400 gp. Amber (50 gp). Bloodstone (50 gp). Obsidian (14 gp). White pearl (50 gp). Chalcedony (50 gp). Lapis lazuli (14 gp).


Social Check DCs


Manfred Payton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black tunic with white highlights, and long blue pants that bunch up around his shoes. His chestnut hair is cut jaggedly and amateurishly. This violet eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Manfred studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and money/treasure

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Rich, Family. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Manfred Payton, Male Human Adept 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Blue star sapphire (1100 gp). Iolite (80 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Mori, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has a crush on the local herbalist

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Nature. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Charles Mori, Male Human Barbarian 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries a battered scimitar and tarnished whip as well. His white hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted martial powers by his dying sister.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Guardian, Mentor. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Charles Graeme, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 4 (-3)10 (+0)
Skills Religion +3, Survival -1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. 1 Smokesticks. 2 Holy water.


Social Check DCs

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