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NPC Generator

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Advanced [show]


Rolf Ramsay, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sage like his father before him.

Motivation: To end his boredom; and further expansion of business

Ideals: Gifted. Flaws: Lazy, Mundane. Bonds: Attractive, Job. Occupation: Sage

Voice: German accent

Attributes [hide]

Rolf Ramsay, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 13 (+1)18 (+4)
Skills Nature +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Auran, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white top hat and white clothes. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Everard began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Poor, Enemies, Military. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Everard Marleigh, Male Human Cleric 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Fiery yellow corundum (1200 gp). Banded agate (16 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Guy Dayton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports green clothing, slightly heavier than average wear. His chestnut hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Addict, Racist, Antagonistic. Bonds: Poor. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Guy Dayton, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)5 (-3) 15 (+2)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Onyx (60 gp).


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple brown robe with black stripes complete with hood and is in decent physical shape. His brown hair is cut short. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker. Bonds: Slave, Rich, Adventurer, Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Drogo Barclay, Male Human Bard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 pp.


Social Check DCs


Anthony Anderton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are likewise blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Shy, Secretive, Insane. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Anderton, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2400 sp.


Social Check DCs

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