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Advanced [show]


Ernest Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his hammer ready. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. In his youth he was a Layabout, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Secretive, PTSD. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Ernest Wentworth, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)18 (+4) 12 (+1)17 (+3)
Skills Arcana +6, Athletics +1
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Infernal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears skinny pants and wears a blue and tan robe with the hood down. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Bonds: Family, Slave, Nature. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Theodoric Eastoft, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)14 (+2) 8 (-1)9 (-1)
Skills Athletics +5, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2600 sp.


Social Check DCs


Norman Carlyle, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in a clean blue cloak covering his clean studded leather. His hair is auburn, silky, and of moderate length. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the west

Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Job, Poor. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Norman Carlyle, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Deep blue spinel (300 gp).


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears dark leathers with embroidery. He is bald on top and has large red tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: Born to a Engraver, his mother struggled to pay the bills. A gifted student he started as a Engraver, but he got bored and became a Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Ugly. Bonds: Family, Military, Poor, Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Thomas Norton, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)7 (-2) 12 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 19000 cp. Moss agate (4 gp).


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. His blonde hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Don Pinkerton, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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