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NPC Generator

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Advanced [show]


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. His eyes, though not visible through his cowl, are amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Henry was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Poor, Family. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Staurheim, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Insane. Bonds: Immigrant, Nature. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Thomas Norton, Male Human Bard 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 17 (+3)7 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1500 gp. Old masterpiece painting (2200 gp).


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Junk Dealer, Anselm learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has worked as a Junk Dealer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Anselm Alston, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Clerebold Skelton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized green coat. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to cover his moderate length auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Clerebold Skelton, Male Human Wizard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his warhammer ready. He has styled his golden hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. He has had some formal singing training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Fighting, Artistic. Flaws: Disease, Impulsive. Bonds: Adventurer, Family. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Walcott, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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