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Advanced [show]


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he is dressed in earthy colors with a black and tan handkerchief worn on his right side. His chestnut hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 8 years old his parents immigrated from the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 4 years.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Insane. Bonds: Job, Immigrant, Family. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Thomas Blyth, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: Rich purple corundum (400 gp). Tourmaline (100 gp). Red garnet (100 gp). Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Don Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a red collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is long and white with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Disciplined, Artistic. Bonds: Immigrant, Rich, Attractive. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Don Mori, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)11 (+0) 6 (-2)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is heavily combed to the right. He wears a mask on his face.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Beggar, Gerard learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and doesn't want to be a beggar and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Gerard Lindsay, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Charles Landon, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He keeps his long white hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern.

Flaws: Sensitive, Addict. Bonds: Rich, Attractive, Job. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Charles Landon, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 13 (+1)10 (+0)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Deep green spinel (70 gp).


Social Check DCs


Alex Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a slight overbite and is overall scrawny. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. During his travels, Alex and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alex discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alex fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Flaws: Addict, Cynical, Disease. Bonds: Adventurer, Religious. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Alex Fawcett, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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