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Advanced [show]


Solomon Huxley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Mayor for hire.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Opinionated, Entrepeneur. Bonds: Job, Slave. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Huxley, Male Human Commoner 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp. Deep green spinel (130 gp). Carnelian (60 gp). Iolite (60 gp). Red spinel (130 gp).


Social Check DCs


Henry Addington, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His chestnut hair and beard is wavy and long. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Adventurer. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Henry Addington, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 50 pp.


Social Check DCs


Hunter Riley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted, Athletic. Flaws: Ugly. Bonds: Family, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Hunter Riley, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 40000 cp. Citrine (70 gp). Star ruby (1400 gp).


Social Check DCs


Odo Paxton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Odo Paxton, Male Human Warrior 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)10 (+0) 10 (+0)8 (-1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Black pearl (1300 gp). Obsidian (16 gp). Violet garnet (1300 gp). Black pearl (1300 gp). Violet garnet (1300 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Beitz, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports blue clothing, slightly heavier than average wear. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insane. Bonds: Adventurer, Military, Enemies. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Ralf Beitz, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)9 (-1) 5 (-3)14 (+2)
Skills Medicine -1, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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