Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. His eyes are likewise gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Citrine (80 gp).
Richard Gentry, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. His violet eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp. Tiger eye turquoise (8 gp). Hematite (8 gp). White pearl (80 gp). Aquamarine (400 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Aldous Barton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many illithids want him driven away; and revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Enemies, Mentor. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Spaulding, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are green and beady.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Banded mail. 1 Breastplate. 1 Half-Plate.
Ernest Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His top hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted martial powers by his dying sister.
Motivation: Human compassion; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Druidic
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (100 gp).
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