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Reynard Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Shepherd, Reynard learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Poor, Nature, Job. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Middleton, Male Human Bard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 11 (+0)6 (-2)
Skills Performance +1, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 12000 sp.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his axe. His hair is long and auburn with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful wizard made him what he is. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army

Flaws: Ugly, Hedonist. Bonds: Mentor, Military. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Theodoric Staurheim, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 22000 sp.


Social Check DCs


Theodoric Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. He has a dull look in his blue eyes.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He's in love; and wants to open a new tavern

Ideals: Artistic, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Walpole, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Silver chalice with lapis lazuli gems (70 gp). A roughly beaten golden orb (70 gp).


Social Check DCs


Kody Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. His brown hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his deerstalker grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Religious, Military. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Kody Bradford, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 18 (+4)6 (-2)
Skills Arcana +3, Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad Law, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. His whole body is exceptionally muscular. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Extrovert. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Chad Law, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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