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NPC Generator

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Advanced [show]


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Shy, Antagonistic, Racist. Bonds: Nature. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Trym Graeme, Male Human Warlock 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Violet garnet (300 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Odo Darlington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of eastern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Opinionated, Philantrophist. Flaws: Disease. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Darlington, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)17 (+3) 12 (+1)6 (-2)
Skills Deception +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Average lock. 1 Good lock.


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gunter was born on a far eastern island where he grew up under the tutelage of his mother, an expert Doctor. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Secretive. Bonds: Immigrant, Job, Poor. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Myerscough, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: Wymar was raised in a hard working conservative environment. A gifted student he started as a Server, but he got bored and became a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Insomniac, Terse, Antagonistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Wymar Huckabee, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ralf Rodney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Bonds: Job, Adventurer, Religious, Mentor, Enemies. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Ralf Rodney, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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