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NPC Generator

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Advanced [show]


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky red painted plate armor. His brown hair is lengthy. His amber eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Pacifist, Gifted, Justice. Flaws: Depressed. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Kody Anderton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Altham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.

History: He got into the Assassin business at a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.

Motivation: To be a Map Maker again; and to prove his worth to the world

Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Altham, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills History +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 3 Holy water. 3 Antitoxin. 8 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Tim Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with broad hat. He has golden hair. His green eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also has developed a complete distrust of the Glassblower profession.

History: Born in the north to a Animal Trainer, Tim learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a gnolls raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Bonds: Enemies, Job, Rich, Adventurer. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Tim Hailey, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Henry Winchester, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is typically in his Barkeep uniform. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Justice, Entrepeneur, Gifted. Bonds: Job, Nature. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Henry Winchester, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Godfrey Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Godfrey studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Godfrey Coombs, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs

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