Rolf Stansfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a well pressed and immaculate suit (or dress). With a patchy white beard and wild white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Impulsive. Bonds: Religious, Adventurer, Family. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Ernest Hayden, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear pastel tank tops with brown pants. His whole body is exceptionally muscular. His moppish blonde hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ernest hails from a village terrorized by gnolls. In his 16th year, his parents were killed by a gnolls raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud.
Flaws: Disease, Greedy, Impulsive. Bonds: Immigrant, Enemies. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (300 gp).
Everard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Stylist, but he was a colossal failure. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Artistic, Logical. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Black pearl (600 gp). Iolite (80 gp).
Gunter Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and brown robe with the hood down. His skin is fair and his fingers are delicate and long. His silver hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. A gifted student he started as a Stableman, but he got bored and became a Butcher. He became a Butcher soon after.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Has a crush. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 60 pp. 1 Backpack. 1 Masterwork Thieves’ tools.
Guy Wallace, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Crown-heir does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His brown hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Entrepeneur. Flaws: Insane, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield.
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