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NPC Generator

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Advanced [show]


Alexandre Trollope, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Alexandre Trollope, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills History +4, Stealth +2
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Black pearl (200 gp). Azurite (8 gp). Red garnet (70 gp).


Social Check DCs


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man is wearing colorful clothing, dressed as a Architect. His silver hair is braided into rings. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Athletic, Opinionated. Flaws: Mundane, PTSD. Bonds: Attractive, Nature. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Randal Clinton, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Stansfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is brown. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Assassin, who enjoyed hunting, Don was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Disciplined, Opinionated. Bonds: Adventurer, Poor, Nature. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Stansfield, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (1100 gp). Bloodstone (50 gp). Tourmaline (160 gp).


Social Check DCs


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is auburn and very short. He has hazel eyes and a white hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Tim studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Tim Ansley, Male Human Bard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp. 1 Masterwork Common Melee.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his brown robe and has his shield always slung over his shoulder. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and to find somewhere to settle down

Ideals: Justice. Flaws: Disease, Mundane, Fearful. Bonds: Rich. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Altham, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp. Deep green spinel (150 gp).


Social Check DCs

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