Roland Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting grey shirt and pants. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He likes to make people angry or surprised. He enjoys reading and quiet.
History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1900 sp.
Kyle Harlan, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair, while still mostly auburn, has prominent grey streaks. He has brown eyes and a brown hat with a black feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Kyle began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a deep hatred of gnolls
Ideals: Joker, Entrepeneur. Bonds: Adventurer, Enemies, Debt. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Gerard Kent, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He is harsh and unforgiving.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he has a crush on the local knight
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush, Rich. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. 1 Half-Plate.
Geoffrey Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a broad hat to cover his moderate length silver hair. His violet eyes peer out from beneath his broad grey hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.
History: Born in the west to a Spice Merchant, Geoffrey learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern
Flaws: Hedonist. Bonds: Poor, Attractive, Job, Mentor. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 sp. Citrine (70 gp). Iolite (70 gp). Sardonyx (70 gp). 3 Holy water. 3 Tanglefoot bags. 2 Thunderstones.
Frederick Reed, Male Human [Permalink]
Personal [hide]
Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His brown hair is knotted and matted. His fierce gray eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Military. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp. Red garnet (50 gp). Rich purple corundum (1000 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.
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