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Advanced [show]


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He wears his white hair up in a very large beehive style do. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Family, Military. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Manfred Denholm, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)16 (+3) 14 (+2)19 (+4)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Golden pearl (130 gp). Blue quartz (13 gp). Black pearl (600 gp).


Social Check DCs


Rolf Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. He wears his blonde hair up. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Rolf Wesley, Male Human Bard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Amethyst (100 gp). Eye agate (16 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kyle was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Poor, Attractive, Family. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Hampton, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Bernard Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He has a tattooed face.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Bernard Digby, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 3000 sp. Hematite (12 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Malachite (12 gp).


Social Check DCs


Anselm Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His long chestnut hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Anselm was born the youngest of three triplets. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and to be a sailor again

Ideals: Athletic. Bonds: Rich, Job, Family, Military, Adventurer. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Lindsey, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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