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Advanced [show]


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his brown robe and has his falchion always slung over his shoulder. His hair is golden and curly. His blue eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Blacksmith. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Priest again; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Don Melancon, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Stealth -1, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Aldous Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered blue stockings. His white hair is still thick. His eyes, though not visible through his cowl, are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To pay off his debts; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Slave, Adventurer, Debt. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Aldous Carlton, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Dayton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears his brown hair up. He has hazel eyes and a brown hat with a violet feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: The child of southern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Shy. Bonds: Immigrant, Nature, Adventurer. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Nicholas Dayton, Male Human Wizard 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 13 (+1)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Rock crystal (20 gp). Fiery yellow corundum (1600 gp). Alexandrite (700 gp). Rock crystal (20 gp). Chalcedony (20 gp). Brown-green garnet (50 gp). Black pearl (700 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered dagger and tarnished warhammer as well. His hair is black, silky, and of moderate length. He has several tiny emerald earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of dire rats once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Rich, Enemies. Occupation: Spy

Voice: American accent

Attributes [hide]

Cory Marston, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Theobald Barclay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His brown hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up spear and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Theobald Barclay, Male Human Warrior 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Amethyst (60 gp). Tourmaline (60 gp). Onyx (70 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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