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Adelard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He has a golden handlebar mustache and slicked back golden hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: He was born in the east. Adelard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Tanner. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice. Flaws: Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Adelard Spaulding, Male Human Sorcerer 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 300 gp. Fire opal pendant on a fine gold chain (2000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Roland Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His red hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roland was born the youngest of three triplets. When Roland reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Military, Family, Job, Adventurer. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Roland Nash, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Iolite (60 gp). Zircon (60 gp). Eye agate (12 gp). 1 Alchemist’s fire. 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. He has wavy chestnut hair. He has a dull look in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he desires power and/or immortality

Ideals: Joker, Fighting. Flaws: Ugly, Secretive, PTSD. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Merton, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 19000 cp. Fire opal (900 gp). Azurite (14 gp).


Social Check DCs


Frederick Quinton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears grey cloth garments or leather armor. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barrister father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Frederick Quinton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 8000 cp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Ernest Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He tends to wear a large white jacket. He has a silver handlebar mustache and slicked back silver hair. His amber eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Guardian, Rich, Adventurer. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Ernest Barton, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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