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NPC Generator

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Advanced [show]


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His auburn hair is long and unkept. This gray eyed northerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Miller profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ralf was born on a far northern island where he grew up under the tutelage of his father, an expert Roofer. He struck the Roofer job and began his own company from there.

Motivation: To be a Miller again; and he is unsatisfied with his job

Flaws: Ugly, Shy, Disease. Bonds: Rich, Job, Immigrant. Occupation: Roofer

Voice: German accent

Attributes [hide]

Ralf Harrington, Male Human Rogue 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 110 pp. Coral (100 gp). Alexandrite (700 gp). Blue star sapphire (900 gp). Jade (100 gp).


Social Check DCs


Simon Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports black clothing, slightly heavier than average wear. His white hair is smooth and relatively long. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Emotional, Forgetful. Bonds: Immigrant, Poor. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Simon Ainsley, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 6 (-2)15 (+2)
Skills Athletics +6, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Halsey, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 17 (+3)18 (+4)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp.


Social Check DCs


Trym Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered brown stockings. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Philantrophist. Flaws: Fearful, Disease, Addict. Bonds: Enemies. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Trym Wilberforce, Male Human Monk 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)14 (+2) 13 (+1)8 (-1)
Skills Arcana +5, Athletics +1
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by teas. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Justice, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Raymond Allerton, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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