Peter Appleton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with white colored cloaks and clothing, and a wedding ring on his left hand. His silver hair is long and unkept. This green eyed southerner is not easily forgotten.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Hedonist. Bonds: In love, Job, Mentor. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 20000 cp.
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Deep green spinel (110 gp). Red garnet (110 gp). Zircon (50 gp).
Trey Bentley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears white cloth garments or leather armor. He wears his black hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Addict, Shy, Hedonist. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 42 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Lewis Cotton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tanner. He carries with him a set of shields on his belt, each one with a amethyst on the hilt. His golden hair is thinning but still full. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Logical, Persistence. Flaws: Shy. Bonds: Nature, Job. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 4 Antitoxin. 1 Everburning torch.
Norman Merton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. His red hair is still thick. This brown eyed westerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, his parents were killed by a gnolls raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge; and further expansion of business
Bonds: Job, Adventurer, Rich, Enemies. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Black star sapphire (400 gp). Pink pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!