Tim Wheatley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with grey slacks. He has a moderate pudge and is not very fit. He wears a colorful flower in his white hair. His blue unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Joker, Optimist. Flaws: Disease. Bonds: Attractive, In love. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Thomas Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear red tank tops with brown pants. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has dedicated himself to building a better village for his children.
Motivation: A deep hatred of illithids; and he's looking for his big break
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Adventurer, Enemies. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. He wears his hair in dreadlocks. His violet eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Disciplined, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Golden yellow topaz (1000 gp). Brown-green garnet (150 gp). 1 Minor magic item.
Norman Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Glassblower does. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Glassblower, Norman learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Trey Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with black lining and desert motifs. His moppish auburn hair is in a traditional bowl cut. His ears are large.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Rhodochrosite (9 gp). Moss agate (9 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
