Kyle Wade, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. He keeps his auburn hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 30000 cp. Deep green spinel (150 gp). Amethyst (150 gp). Amethyst (150 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Nicholas Peyton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. His fierce amber eyes like to dwell on things.
Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His spouse's relatives view him with great suspicion; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Roland Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. His hair is long and brown with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.
History: Born in the north to a Mercenary, Roland learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Mercenary like his mother before him.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Pacifist. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Wymar Badger, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His hair is long and silver with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Philantrophist, Joker, Entrepeneur. Bonds: Family. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Tim Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large violet jacket. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Tim was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Bather like his mother before him.
Motivation: He feels kind of lost in life; and to reunite with his absent mother
Ideals: Logical. Flaws: Selfish, Depressed. Bonds: Job, Family. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. 1 Minor magic item.
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