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NPC Generator

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Advanced [show]


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his longsword. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: A skeptical and narcissistic man, Theodoric's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Theodoric Staurheim, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. Tiger eye turquoise (4 gp). Azurite (4 gp).


Social Check DCs


Thomas Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His brown hair is singed and shortened. His brown eyes dart from person to person.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant, Poor. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Thomas Abram, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. White opal (1400 gp).


Social Check DCs


Kody Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long black beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kody took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting, Impeccable. Bonds: Poor, Immigrant, Nature. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Brownrigg, Male Human Warlock 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Terran, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Bradley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raymond was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Family. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Raymond Bradley, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Citrine (70 gp). Alexandrite (700 gp). Citrine (70 gp).


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He wears a feathered hat to hide his balding. His blue eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Justice. Bonds: Adventurer, In love, Debt. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Gerald Denholm, Male Human Adept 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 10 (+0)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Auran, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs

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