Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is black and curly. He is baby faced.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gunter was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the large cave and found the beat up lance and armor he uses now. He struck the Fletcher job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Job, Nature. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30 pp. White opal (1200 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a violet armored body suit, with a simple red line shooting up and back down. His white hair is long and unkept. He wears an eyepatch.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Chad was born on a far western desert where he grew up under the tutelage of his mother, an expert Brewer. He was granted arcane powers by his dying sister.
Motivation: Wishes to resurrect an old love; and he feels threatened by others
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. Lapis lazuli (11 gp). Malachite (11 gp).
Rolf Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered grey stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and very short. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of goblins once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.
Motivation: Revenge.
Flaws: Insane. Bonds: Religious, Enemies, Slave, Family. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 28000 cp.
Cory Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. With a patchy red beard and wild red hair. His fierce violet eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (300 gp).
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform. His chestnut hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: When he was but 4 years old his parents immigrated from the south. Trey was born on a far southern forest where he grew up under the tutelage of his mother, an expert Locksmith. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Jeweled anklet (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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