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Advanced [show]


Everard Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright tan suits and hats. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of western immigrants he idolized his mother. Everard was born on a far western forest where he grew up under the tutelage of his mother, an expert Glassblower. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Athletic, Justice, Impeccable. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Barclay, Male Human Wizard 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 10000 cp. Fiery yellow corundum (500 gp).


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in white turtlenecks beneath a pastel coat with brown slacks. He has a long blonde beard with little hanging trinkets. He has green eyes and a white hat with a pastel feather.

Personality: Calm and collected, he is a well trained Bellfounder. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Persistence. Bonds: Job, Rich, Family. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Bertram Spaulding, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2600 sp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear white tank tops with violet pants. He has black hair. He tend to wears goggles to shield his eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Gomory Tatum, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2400 sp.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 10 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Geoffrey Addington, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Solomon Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He has white hair. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Addict, Disease. Bonds: Job, Rich. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Solomon Kitchur, Male Human Sorcerer 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 100 pp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (1500 gp).


Social Check DCs

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