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NPC Generator

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Advanced [show]


Miles Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears professional attire. His brown hair is cut short with large spiked bangs in the front. His eyes are gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels threatened by others

Flaws: Greedy, Fearful. Bonds: Attractive, Nature. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Miles Cornish, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in white turtlenecks beneath a black coat with tan slacks. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Chad lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Athletic, Optimist, Professionalism, Persistence. Bonds: Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Chad Denholm, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Moss agate (7 gp).


Social Check DCs


Gunter Nash, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a large yellow jacket. His skin is also unnaturally pale. His red hair is braided into rings. His violet eyes peer out from beneath his top yellow hat.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Gunter Nash, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Hayden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered rapier and tarnished greatsword as well. His long silver hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Thomas was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Fighting, Extrovert, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Thomas Hayden, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 6 (-2)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2300 sp.


Social Check DCs


Roland Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His amber eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roland hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and wants to work out more often

Ideals: Athletic, Justice, Philantrophist. Bonds: Enemies, Nature. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Roland Ryley, Male Human Sorcerer 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 800 gp. Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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