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NPC Generator

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Alex Washington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Professionalism. Flaws: Ugly, Insomniac, Insane. Bonds: Poor. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Alex Washington, Male Human Wizard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 2000 sp. Red garnet (140 gp).


Social Check DCs


Randal Rayden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He very much looks the part of a Seamstress, and his gloved hand is found clutching a glaive. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Seamstress, Randal learned a great deal about his mother's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Seamstress. He has achieved small success as a Seamstress.

Motivation: He is unsatisfied with his job; and to be a bookbinder again

Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Randal Rayden, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2800 sp.


Social Check DCs


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a flail on his belt. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Marshal mother left him crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Slave, Family. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Anselm Darlington, Male Human Commoner 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 16 (+3)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: Azurite (4 gp). Lapis lazuli (4 gp).


Social Check DCs


John Altham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears tan cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. He has moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Nature. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

John Altham, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Trey Southey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He sports a flattop hair cut. His violet eyes peer out from beneath his feathered grey hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: He is a Deep Scion in disguise. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him.

Ideals: Entrepeneur, Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Southey, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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