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Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Hedonist, Insane, Forgetful. Bonds: Rich, Nature. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Trym Sharps, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is golden and very short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Weaver, Clerebold learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Clerebold Everleigh, Male Human Sorcerer 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 300 gp. Sapphire pendant on gold chain (2100 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Alton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Insomniac. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Clerebold Alton, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His eyes are likewise gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small mountains village. John was born on a far western mountains where he grew up under the tutelage of his father, an expert Cook. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Rich, Adventurer, Nature, Immigrant. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

John Willoughby, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)5 (-3)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. With bright red hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Sculptor job and began his own company from there.

Motivation: He has a crush on the local Cook; and he would like to get married and retire

Flaws: Disease. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Gerald Myerscough, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A small bag of saffron. (40 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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