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NPC Generator

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Advanced [show]


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.

History: He was born in a small forest village. After coming to the age of reason, Theodoric took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Theodoric Badger, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)6 (-2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a worn and beaten armor. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Wymar Fidget, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 sp. Aquamarine (1000 gp).


Social Check DCs


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Slave. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

William Bradshaw, Male Human Barbarian 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 80 pp. Golden yellow topaz (700 gp). Alexandrite (700 gp). Sard (60 gp). Blue star sapphire (400 gp).


Social Check DCs


Lance Tattersall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears pastel trousers with white and black striped suspenders. He wears various colorful collared shirts. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Professionalism, Artistic. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Tattersall, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of death around his neck, and a bow on his belt. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Gomory Staurheim, Male Human Sorcerer 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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