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NPC Generator

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Advanced [show]


Heward Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His auburn hair is kept up in a ponytail inside a broad hat. His skin is flawless and his blue eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: Born in the west to a Carter, Heward learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Carter.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Job, Immigrant. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Kimberly, Male Human Barbarian 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and wants to raise his children well

Ideals: Optimist, Fighting. Flaws: Depressed. Bonds: Nature, Family. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Dustin Burton, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Richard Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His head has been shaved. His thin eyebrows rest above his beady violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Slave. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Ainsley, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)16 (+3) 8 (-1)10 (+0)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss.

Ideals: Opinionated. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Manfred Blythe, Male Human Warrior 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light grey in addition to tight pants. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.

History: Born in the north his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Anselm Denholm, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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