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NPC Generator

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Advanced [show]


Anselm Clifton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is black. His blue eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Anselm studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and retire the richest man in the north

Ideals: Entrepeneur, Gifted, Logical. Flaws: Addict. Bonds: Guardian. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Anselm Clifton, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)11 (+0) 9 (-1)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Fighting, Athletic, Artistic. Bonds: Enemies. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Thomas Berkeley, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 9 (-1)17 (+3)
Skills Animal Handling +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Stapleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Odo Stapleton, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roger Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is typically in his Sellsword uniform. He has a long white beard with little hanging trinkets. His green eyes peer out from beneath his top pastel hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Roger Halsey, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)18 (+4) 16 (+3)9 (-1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Patrick Kendall, Male Human Barbarian 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 14 (+2)7 (-2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp. Silver comb with moonstones (900 gp). Cloth of gold vestments (80 gp). Jeweled anklet (2000 gp).


Social Check DCs

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