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NPC Generator

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Advanced [show]


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His silver hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west his family was never financially stable. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Joker, Gifted. Flaws: Fearful, Mundane. Bonds: Poor. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Lance Darby, Male Human Expert 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 9 (-1)17 (+3)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Alexandre Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Entrepeneur, Optimist. Flaws: Addict. Bonds: Family, Military. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Alexandre Branson, Male Human Wizard 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Auran, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 1 Minor magic item.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky brown painted plate armor. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Flaws: Insane. Bonds: Job. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Everard Altham, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 18 (+4)8 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and prefers to wear black pants and tee shirts. His left leg appears badly burned and disfigured. He has shaved his head bald. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. He is frequently practicing swordplay.

History: Anselm was born in the west. At a young age he loved to build and create. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of orcs

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Anselm Bradshaw, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a yellow costume with the symbols of luck on his torso. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people.

Ideals: Opinionated. Flaws: Racist. Bonds: Slave, Rich, Nature. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Peter Hackney, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs

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