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Advanced [show]


Tim Beitz, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Tim Beitz, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Wesley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Barber does. He has a small bristly mustache and wavy brown hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To be a Merchant again.

Ideals: Artistic. Bonds: Job, Adventurer, Rich, Enemies. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Lance Wesley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 sp. Chalcedony (70 gp). Brown-green garnet (70 gp).


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: Gerald was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Miller for hire.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Depressed, Fearful, Insomniac. Bonds: Attractive, Job. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Gerald Kent, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3100 sp.


Social Check DCs


Conrad Appleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear black tank tops with grey pants, marred by chocolates. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Performer for hire.

Motivation: To find somewhere to settle down; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Job. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Conrad Appleton, Male Human Warlock 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)4 (-3) 13 (+1)15 (+2)
Skills Insight +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, his parents were killed by a illithids raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Ramsay, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs

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