Diggory Dalton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC.
Ideals: Extrovert, Optimist, Entrepeneur, Gifted. Bonds: Poor. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Gerard Marston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. He has gleaming, smiling violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Insomniac, Selfish, Antagonistic. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Brown-green garnet (120 gp). 3 Thunderstones.
Trym Gyula, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man is renowned for his bright white suits and hats. His red hair is braided into rings. This hazel eyed westerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Job, Family. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3100 sp. A silver and pearl hairclip (40 gp). 1 Masterwork Common Ranged Weapon.
Frederick Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his spear ready. His auburn hair is cut short. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Mercenary
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: Just what you see.
Manfred Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue shirt with thin black vertical stripes and tan pants. He wears a small hat to cover his moderate length black hair. His eyes are a pleasant blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.
History: He was born in a small forest village. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He has never given up on his singing dream.
Motivation: To protect his home.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Guardian, Nature. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Blue sapphire (400 gp). Brown-green garnet (130 gp).
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