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NPC Generator

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Advanced [show]


Theodoric Clifton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Theodoric Clifton, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 29000 sp.


Social Check DCs


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is renowned for his bright blue suits and hats. His moppish silver hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Fearful, Racist. Bonds: Enemies, Religious. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Robert Wentworth, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)12 (+1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 38000 sp.


Social Check DCs


Odo Ryland, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He is muscular with a powerful set of arms. He wears his black hair up in a very large beehive style do. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Family. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Odo Ryland, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 4000 cp.


Social Check DCs


Balimaar Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing, and he perpetually has his falchion ready. His black hair is smooth and relatively long. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Crawford, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)11 (+0) 9 (-1)11 (+0)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Alexandrite (600 gp). Brown-green garnet (150 gp). 1 Buckler. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Gilbert Wesley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large black mantle and cape that has been intricately interwoven into his tan robe, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Flaws: Ugly, Cynical. Bonds: Enemies, Military, Nature. Occupation: Spy

Voice: German accent

Attributes [hide]

Gilbert Wesley, Male Human Cleric 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 90000 cp.


Social Check DCs

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