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Advanced [show]


Odo Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Odo Carlyle, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Adventurer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a stylist again

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Don Blackwood, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his religion dominates his actions

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Performer

Voice: French accent

Attributes [hide]

Gerard Quinton, Male Human Cleric 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 2000 sp. Deep green spinel (50 gp). Onyx (30 gp).


Social Check DCs


Robert Asheton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is knotted and matted. His fierce amber eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business.

Ideals: Philantrophist, Joker. Bonds: Rich, Slave, Job. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Robert Asheton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in brown turtlenecks beneath a grey coat with tan slacks. His small hat is riddled with cuts and holes. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Gerard Walcott, Male Human Wizard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 400 gp. Blue star sapphire (1500 gp). Alexandrite (1000 gp). Banded agate (9 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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