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NPC Generator

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Advanced [show]


John Winchester, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. His childhood dream was to be a Beggar, but he was a colossal failure. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Bonds: Adventurer, In love, Rich, Job. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

John Winchester, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 23000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan feathered hat and tan clothes. His auburn hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerard hails from a village terrorized by illithids. Like his father and his brother before him, after school he went straight into learning to become a Carter. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Enemies, Job. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Gerard Carlton, Male Human Expert 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)17 (+3) 13 (+1)10 (+0)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, typically a more casual-formal manner. His black hair, when down, is lengthy. His eyes are amber.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: Manfred was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Manfred Bentley, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Stealth -1
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. He has wavy black hair. His eyes are likewise brown.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Yeardley, Male Human Ranger 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)6 (-2) 13 (+1)12 (+1)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his left hand. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Scribe, his father struggled to pay the bills. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and he loathes his own lifestyle

Flaws: Depressed, Impulsive. Bonds: In love, Poor, Nature, Family. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Diggory Gracey, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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