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Advanced [show]


Odo Lancaster, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His white hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer, Rich. Occupation: Tailor

Voice: German accent

Attributes [hide]

Odo Lancaster, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His black hair is matted, messy, and big. His eyes are a pleasant brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the east. His father was a mechanic, and taught him how to fix just about anything. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Ralf Nash, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. Tourmaline (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Guy Digby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He wears a top hat to hide his balding. His gray eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Guy will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Guy Digby, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)7 (-2) 4 (-3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. Bloodstone (50 gp). Freshwater pearl (16 gp).


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his trident. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Gifted, Philantrophist. Bonds: Rich, Military. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Shane Clapham, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Silver pearl (40 gp). Golden yellow topaz (500 gp).


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue tunic with grey highlights, and long green pants that bunch up around his shoes. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Miles was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Athletic, Joker, Persistence. Flaws: Fearful, Antagonistic. Bonds: Family. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Miles Beckwith, Male Human Sorcerer 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 sp. Star rose quartz (60 gp). Moonstone (60 gp).


Social Check DCs

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