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NPC Generator

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Advanced [show]


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Architect. His white hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald hails from a village terrorized by drow. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. He has drifted from career to career and currently works as a Architect.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Mundane, Disease. Bonds: Job, Enemies. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Gerald Stansfield, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Black pearl (1100 gp). Silver pearl (120 gp). Tiger eye turquoise (5 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Dilettante, Adam learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Dilettante like his mother before him.

Motivation: Further expansion of business.

Flaws: Antagonistic, Racist. Bonds: Slave, Military, Job. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Adam Rutland, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Theodoric hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Mundane, Hedonist. Bonds: Attractive, Enemies. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Theodoric Marley, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp. Solid gold idol (800 gp). Solid gold idol (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Digby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his pickaxe ready. His white hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Cartwright. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Poor, Job, Immigrant. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Heward Digby, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Read, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light yellow in addition to tight pants. His head has been shaved. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of giants once and for all.

History: He served in the navy to pay for his family's outstanding loans. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He is compelled to act according to his religious beliefs; and revenge

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Military, Family, Religious. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Arnold Read, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)9 (-1) 15 (+2)6 (-2)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Jasper (40 gp). Black pearl (900 gp).


Social Check DCs

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