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Advanced [show]


Simon Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his ceremonial dagger ready. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Sensitive, Insane. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Simon Thackeray, Male Human Adept 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 400 gp.


Social Check DCs


Godfrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Godfrey was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Rich, Attractive, Family, Job. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Godfrey Barlow, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Cory was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Cory Wellington, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Sardonyx (20 gp). Red-brown spinel (140 gp). Zircon (20 gp). Sardonyx (20 gp). 1 Breastplate.


Social Check DCs


Adam Darlington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has styled his chestnut hair well, parting it to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Adam will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. His childhood dream was to be a Gardener, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and further expansion of business

Ideals: Extrovert, Entrepeneur. Bonds: Poor, Nature, Job. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Adam Darlington, Male Human Adept 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 90 pp.


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Gerard was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Family, Rich. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Gerard Bradford, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)10 (+0) 7 (-2)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 80 pp. White pearl (60 gp). Aquamarine (400 gp). 1 Superior lock. 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs

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