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NPC Generator

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Advanced [show]


Kyle Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He has styled his brown hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up longbow and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Passionate. Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Kyle Yeardley, Male Human Monk 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Nibley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Barkeep in town.

History: Born to a Gardener, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Barkeep.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Flaws: Insane. Bonds: Family, Job, Poor. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Trey Nibley, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (6 gp). Hematite (6 gp).


Social Check DCs


Alexandre Nibley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light white in addition to tight pants. He has no hair. He has gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast mountains. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: To end his boredom; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor, Nature. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Alexandre Nibley, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 3 (-4)7 (-2) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2000 sp.


Social Check DCs


Adelard Hallewell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves music and to teach people music more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Adelard was born on a far eastern forest where he grew up under the tutelage of his father, an expert Apothecary. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Adelard Hallewell, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 6 (-2)13 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Frederick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, black shirt, and yellow tie, and sports empty pouches on his belt. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His hazel eyes peer out from beneath his deerstalker green hat.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Spy, who enjoyed hunting, Frederick was taken on many hunting expeditions. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Flaws: Disease, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Cumberbatch, Male Human Druid 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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